The discussions continued as did the discussions. Melvor Idle was soon signed to Jagex Partners, the RuneScape company's publishing arm. Jagex offered Malcolm the development guidance and assisted with a complete overhaul of RS Gold the brand in addition to assisting with community management as well as localisation, which translates an original game created by a single person to become available in 13 different languages (so so far).
The launch was earlier in the month in the month of April. Even the Early Access version proved this formula is popular with RPG enthusiasts, having been downloaded over 600,000 times across Steam as well as the two main marketplaces for apps on mobile. This is far more than Malcolm's initial expectations when he first began his journey. Naturally, he hoped his strategy would succeed but there was no 'endgame goal in mind.
"Luckily the enjoyment that fueled the early years has stayed with me throughout the past few years of work, and being working closely with Jagex in direct collaboration on this is an amazing opportunity," he says. "I had no idea that I'd get the help of the very studio that inspired me in the first place.
The transition from a hobby into a fan project was obviously terrifying But looking at where I've ended up and the help I've received in establishing Games by Malcs as an emerging studio, it's definitely paid off for the most successful."
"We were actually looking at creating some kind of idle RuneScape game several years ago when we launched RuneScape: Idle Adventures," Pfeiffer explains. "In Alpha, we stopped development in order to concentrate attention on osrs account buy main RuneScape games